Saturday, 29 August 2015

The Witcher 3 - FINE!

Having recently completed the majority of content for The Witcher 3: Wild Hunt I wanted to share a few observations. I immensely enjoyed the Witcher 3 having not played either of the previous two (but, of course, having both available for immediate play in my STEAM library. One day I’ll get to them… one day). It scratched the itch for action fantasy open world game that can linger on once Skyrim has been put to rest. Skyrim it is not though and if, like me, you came into the game expecting Elder Scrolls meets Assassin’s Creed, stumbling around White Orchard can be a bit of a jarring experience.

However, once you get used to the nuisances of combat and Geralt’s… interesting… way of getting around the environment (see: full body mounting and climbing of a 3 foot fence) The Witcher 3 quickly pulls you into its long story and extensive item management. Like Skyrim though, and perhaps this is a sign of the greater appeal of more approachable, casual gaming, The Witcher 3 is not particularly thought-taxing or complex. This aids the overall experience though as the already extensive main story-arch would have dragged should every dungeon require puzzle solving or platforming. Most activities or quests are guided by your “witcher senses”; a monochrome world of dog-like senses that allow you to sleuth out the next stage of action.

The game takes you through some gorgeous environments which are complemented by an emotive original score that befits each landscape. You can really escape into the world and the restricted access to fast travel encourages you to journey from place to place in-game. This puts you squarely in Geralt’s boots as you experience his life of trotting from town to town picking up contracts and running into old friends. For the fantasy newbie like myself the game introduces you to a wide plethora of monsters and ghouls you’ve probably never heard of before. Yes, there’re vampires and werewolves but leshens and noonwraiths will likely be new quarrels for you. It never feels like too much lore or niche-fantasy though and each encounter with these beasts will teach you a little bit more about their behaviour and their weaknesses (you are meant to be an expert in these fields after all).

This is where the game shines most, as the strapline for the game declares; “This world doesn’t need a hero, it needs a professional”. Geralt is not the Dragonborn. As a character he’s not destined for greatness. In many ways his witcher abilities make him a superhero of his time but these are neat gameplay mechanics rather than plot-devices in a story of “the one”. Yes he is searching for the Neo of his universe for most of the game but Geralt is more relatable than most fantasy lead characters because at the end of the day he has a tangible objective; consort with ladies and acquire coin.

There is a wider-picture, real-world appeal to The Witcher 3 as well though. CD PROJEKT RED as company have created a marvellous product that was well marketed. What’s more is they have a real appreciation and commitment to their fans. In an era of games being released broken and the value of games coming under greater scrutiny The Witcher 3 shines as a template for how all games should be released and fans treated by developers. Admittedly, the game has required patches but the game worked out of the box. Moreover, the game was released and then supported for 16 consecutive weeks with free DLC. Yes, some were merely cosmetic items but that is something that other companies would still have charge for. I can only hope that The Witcher 3 will attract the attention of the wider market for its success through pleasing fans and perhaps in the future it will be looked back on as the beginning of the renaissance of gaming. (Too much? I think I went a little too far in some places).

A few other points to end on:

·         Ciri. For a badass, The-Bride-from-Kill-Bill-esque character Ciri’s animations are, for lack of a better word, dainty. This was too much of a juxtaposition for me.

·         Roach. Oh my poor sweet Roach. On an open road with wide sweeping bends riding on Roach the horse is one of the most enjoyable experiences of the game. In every other situation he is the bane of my existence. Frequently stuck immediately upon being summoned or otherwise making a nuisance of himself by standing on loot, the horse-play left much to be desired.

·         Swimming. I normally find it easy enough to switch from one set of controls to another from game to game but every time I hit the water with Geralt I’d inevitably get the controls wrong. The buttons just feel… backwards…

·         FINE! Finally, I appreciate it is difficult to create branching trees of dialogue that ultimately converge back on one option. But!; to have Geralt respond to each request with “Fine!” like a moody teenager in an attempt to cover all possible script outcomes didn’t go unnoticed. Surely this was pointed out in recording at some point?

Thanks for reading.


-Norris

Thursday, 20 August 2015

Weekly Uploads #2

Another batch of videos fresh from my already full XB1 hard-drive. What? 1TB version!? Got my money again MS!

1. It's not enough to kill your enemy. You have to humiliate them.



2. Mjolnir working at its finest.



3. Spawning mechanics at their finest!



4. And uh... drones... at their finest. (Honestly didn't even know they could do this).


5. In the brief time I played this game before it screwed me over I enjoyed these moments... this moment... this is honestly probably the only moment of fun I had.



6. Irony hits hard.


Until next time; DON'T GIVE MS ANY MONEY.



Saturday, 8 August 2015

Battlefront – A New Hope Pt.4



I promise I will start talking about something else other than New Battlefront (NBF) soon. But I couldn’t ignore the Gamescom trailer for the new game mode; Fighter Squadron. Fighter Squadron pits two teams of pilots against each other in a race to shoot down or defend a fleeing transport shuttle. A criticism of NBF when it was first announced was that it would not feature space battles as per previous iterations. This may placate some of those people looking to get their X-Wing vs TIE Fighter fix.

This was not a particularly damning issue for me though as I always felt the space battles weren’t as exciting as they were made out to be. This was mostly because of the basic flight controls that made dog-fighting tedious as everyone had the same turn radius and “pull up and roll” manoeuvre. The strategies for downing the enemy carrier also became quite repetitive. However, given the popularity of this style of gameplay I would not be surprised if a space combat only game was on the cards. Why sell one game when you could sell two, right?

Reports from those that have played NBF say the controls of the air vehicles are “arcadey” suggesting that the control problem would likely be replicated. It also brings in to question how engaging this game mode can be given the problems of the past. Well DICE has had a thought about that. They’ve added something I have wanted not just from a Star Wars a game but from space ship simulators in general; directing power flow. Your craft can either have its power directed to engines or weapons along a sliding scale. More power to the engines and you’ll outpace your pursuers but your weapons won’t be as effective though. The reverse is true if you power up your lasers; you’ll be an easy target. This simple concept adds that feeling of really piloting a space craft as portrayed in the films (“Full power to guns!”). My only gripe is I wish that they’d have gone as far as the holy trinity; engines, weapons and shields. I appreciate though that this may have been too much.

NBF Fighter Squadron has also brought back another Battlefront staple; AI opponents. To complement the 10 players on your team you’ll have another 10 robots on your wing to provide cannon fodder. For those counting that means we’re up to 42 fighters in the air meaning it should feel pretty hectic. The addition (or rather, continuation) of AI characters can only be a positive. Take Titanfall for example; although limited in its lifespan by a lack of customisation and reward schemes it had a broad appeal to all skill levels as hordes of AI were crushed under your mech’s boots. Lessons have also been learnt from Battlefield’s Air Superiority mode where only the best Top Gun pilots dominated the poorer fliers. AI pilots level the playing field and allow the critical Star Wars experience of swatting down swarms of TIE Fighter (points are points at the end of the match afterall). What may be taking it a step too far though is the “locking on” effect that seems to happen when lining up an enemy. This may be just an ability but if not aerial combat may be a bit too over-simplified especially if you’re missiles already track targets.. You need to at least TRY and get kills.

A few more short points as this is getting lengthy:

1) Contextual destruction; engines seem to be destroyed individually depending where you are hit and, like Luke being shot down by the AT-AT, electricity seems to envelope the cock-pit before destruction. A nice nod to the source material that I don’t think has been done before.

2) Turrets. Looks like to keep you off the floor and out of enemy territory there are stationary guns. Might make for some flair manoeuvres dodging through the trenches.

3) Special craft. The Millennium Falcon and Slave 1 ships are shown (although they should have cut all the Han quips from the trailer). They seem to be special unlocks and for one player only which is a shame as if the Falcon was a co-op vehicle I probably would have broken my “no pre-orders” rule.

4) I’ve said it before but I’ll say it again; dem TIE Fighter screeches!!!

-Norris



Sunday, 2 August 2015

Weekly Uploads #1

This week's offerings of videos fresh from shouting; "Xbox record that. Xbox record that. Fuck. Xbox! Xbox! Why does this never work!? Xbox record that!! Thank you!"

1. The explosive empty mag perk for Borderlands weapons can be handy in a pinch. Just be careful if, like me, you're now conditioned to reload after every kill and moment of down-time.




2. "Ooo is that an AmmuNation down there?"






3. A Scorpion always lands on its turret.




4. Perfect split.



5. I obviously don't get these next-gen AI tactics.



6. And finally, Don't think you're safe camping on a roof-top as the commander can apparently crush you with a supply-drop.





Thanks for watching.

-Norris